![]() Marines become available to the player in the campaign with the mission " Wasteland" in Episode I and " First Strike" in Episode V. Infantry upgrades throughout the game increase the marines' effectiveness by 50%, giving them one of the biggest boosts in the game. In Brood War, medics exponentially increase the effectiveness of marines since stimpacks can be used more liberally, and damage can be healed. Stimpacks further increases their effectiveness by greatly increasing their movement speed and reducing their cooldown to almost nothing, at the cost of 10 hit points, enabling marines able to dish out a surprisingly large amount of damage before being killed. ![]() They do normal damage, making them useful against all types of armor, and are even more effective in large numbers. Compared to the zealot and the zergling, the marine is medium cost, is the only one with a ranged attack, and can even hit both ground and air units. The marine is the most versatile tier 1 unit in the game.
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